INTRO
HOLY
SHIT! Look at this badass! Yea, I'm sure most of you thought something
around those lines when you were thinking about making an Avenger. Well I'm here to make that transition from
thinking to mastering the latest character to DFO. I am definitely not the most geared Avenger
on DFO but I absolutely love this class and have been studying it since its
debut back in 2011, attaining tons of knowledge that I wish to pass on to
you. My Avenger's IGN is DaSpawn so if
you ever have any questions, feel free to shoot me a PM or just whisper me.
As warning in
advance, this is strictly a PvE guide. I
do not play PvP enough to give advice so I'd rather not even discuss it. Also, skill advice are purely opinion and
should be seen as a skeleton and not definitive.
PROS
- Quite Decent DPS (Don't underestimate the power of Ozma.)
- Utility (You can position enemies with ease.)
- Mana (This is never a problem and if it is there are so many solutions that don't involve pots.)
- Heavy Armor (Casting with heavy armor...oh snap!)
- Holds (Ripper and Dark Authority will make OV rooms much easier to deal with.)
- DEVIL STRIKE (Little awakenings every time you activate it...YES.)
- AWAKENING (Most badass-looking and insane gimmicks to abuse enemies with.)
- Easy Buffs (buffs that end when cooldown resets making it easier to keep up.)
- Solo (This class can do it with no problem.)
- Cosmetic effect (Not a big deal but it’s the only one you can see when out of range from other players. Looks like they're all smokin’.)
CONS
- Low HP (Even though you wear heavy, you'll take damage similar to light armor classes.)
- Shadow-based (Most end game dungeons are shadow based making it hard to own their life.)
- Movement Speed (Being this painfully slow makes it difficult to set up moves.)
- Super Armor (You have it on some moves you wouldn't expect and don't have it on moves you assume would.)
This class is a
little SP-lenient. You'll definitely max
your high level moves but you'll have to choose among the Priest/General/low
level moves. Below are quick opinions on
certain moves with recommended skill values for PVE, OV, and
Tower of Despair/Suju.
But before we go anywhere
we need to discuss the essence of Avengers: the Demon Gauge
See this? No, not the penguin I'm fist bumping. The gauge. This is your Demon Gauge. Whenever you attack enemies with Avenger skills it builds up. Painful Rapture helps to fill this up as
well. Your X attack will also fill it up (4, 2, 2, 4 based on the X attack
order). Now what you then do is during
most of your skills (which i'll specify) you can press either Z (knockdown), X (Quickest) or C (Launcher) to unleash the
amazing demon that is within you.
Priest Skills
A skill that looks very attractive at first glance because I
just said we have Low HP, but wait there 1 minute. Last time I checked you're not playing a Crusader. This skill won’t give much HP when maxed and
the SP sink is way too deep. It’s great
to have in Tower since you can't heal with pots.
PVE: 0
OV: 0
Suju/Towers: 0
OV: 0
Suju/Towers: 0
Oh man, this skill. I
don't care if you play scythe or rosary, no one likes to miss their burst
moves. We have other ways to obtain hit rate now, but if you want the extra 5% go for it. You'll thank yourself later.
PVE: 0-max
OV: 0-max
Suju/Towers: 0-max
PVE: 0-max
OV: 0-max
Suju/Towers: 0-max
Alright this skill brings up some debate on forums. To put it simply: If you are doing OV your
party members will expect you to have Cure maxed since you're a priest. Highly recommended to get, but not a
requirement to succeed.
PVE: 0 or Max
OV: Max
Suju/Towers: 0 or Max
OV: Max
Suju/Towers: 0 or Max
Increased magic attack and an intelligence boost? SIGN ME UP!
PVE: max
OV: max
Suju/Towers: max
PVE: max
OV: max
Suju/Towers: max
This skill is fun to use because its helps get you from
Point A to B faster when using it, but it's a physical move and you roll that
way. This one should stay at the 1 you
get for free.
PVE: 1
OV: 1
Suju/Towers: 1
PVE: 1
OV: 1
Suju/Towers: 1
This skill is not recommended for Avengers because you can
actually do Devil Strike during your dash attack. While doing a dash attack press Jump to do a
launch attack. So you just got yourself
a cool much stronger combo and you didn't even invest 15 sp. Way to go you ;D
PVE: 0
OV: 0
Suju/Towers: 0
PVE: 0
OV: 0
Suju/Towers: 0
I love this grab because it’s easy to use and grants
invincibility throughout the whole motion.
You only need 1 point.
PVE: 1
OV: 1
Suju/Towers: 1
PVE: 1
OV: 1
Suju/Towers: 1
You get it for free and its does its job giving you super armor
whenever you need it. Leave it be.
PVE: 1
OV: 1
Suju/Towers: 1
PVE: 1
OV: 1
Suju/Towers: 1
This skill is great in so many ways. But the most important is the invincibility
frames you get after you hit the ground and pull up your weapon. This will save your ass in OV all day. Maxing this skill is preference. Because it is fixed and not shadow, it won’t
get staked by your reinforcements or shadow buffs (unless you enchant your weapon
or use Shadow Whisper Potions). Avengers
are heavy percent based classes so my advice to you is get this for leveling
but drop it when you either hit 60+ or get a +10 weapon.
PVE: put levels into it then drop endgame
OV: 1
Suju/Towers: 1
PVE: put levels into it then drop endgame
OV: 1
Suju/Towers: 1
Weird, right? This skill seems like the last thing on your
mind. But people are claiming that it is
light based which means it will be great to have in Reshpon. Also it’s another cast move so if you have
any proc gear, 1 more move can't hurt.
PVE: 0 or 1
OV: 0 or 1
Suju/Towers: 0
PVE: 0 or 1
OV: 0 or 1
Suju/Towers: 0
Oh hey it’s your first Avenger move. Remember when you made a priest class and all
you had was this and your imagination to tell you what Avengers could do? Yea, good shit. You need this skill at 1 for prerequisites no
matter what. This move is not Shadow based so maxing it won’t be viable endgame. It follows suit with Phoenix Hammer: fixed damage great for leveling, however endgame is another story.
PVE: Max for leveling then drop to 1
OV: 1
Suju/Towers: 1
PVE: Max for leveling then drop to 1
OV: 1
Suju/Towers: 1
And here's the other Avenger skill you got that you thought
was shitty as hell. Who in their right
mind would sacrifice precious HP for MP?
Freakin' Avengers, that's who! This
skill, when maxed, will grant you a decent chunk of your Demon Gauge when you
need it desperately. Also, this is a
skill that will make you never worry about mana problems ever again.
PVE: Max when you get Echoes of Nothingness
OV: Max
Suju/Towers: Max
PVE: Max when you get Echoes of Nothingness
OV: Max
Suju/Towers: Max
COMMON SKILLS
We don't do physical damage and we don't throw shit. Jumping is not for us and we don't hit from
behind. Now that we got that out of the
way on to the stuff you care about.
This skill gets shadowed by Wisdom Blessing and Falling
Soul. It’s a great boost on intelligence
but the duration is so short that most people forget to even use it. If you can remember to keep it up when you
need it and have worked with it before without problem, then definitely get
it. Otherwise don't worry about it.
PVE: 0 or max
OV: 0 or max
Suju/Towers: Max
PVE: 0 or max
OV: 0 or max
Suju/Towers: Max
Magic critical is nowhere as easy as physical critical
stacking, so this is hard to come by. If
you are eventually going to get a Scythe of Diabolous, this is a must max. Otherwise it’s up to you.
PVE: Max
OV: Max
Suju/Towers: max
PVE: Max
OV: Max
Suju/Towers: max
Why hasn't this skill been given to us for free yet?
GET IT.
AVENGER SKILLS
Information will be given the same as above but with some
extra features. Devil Strike's (DS) use
will mentioned for each skill. Also
Demon Gauge regeneration will be mentioned. For low level moves its best to decide which of the 3 moves to max: Shadow Render, Thundermine or Spin Cutter.
Very straightforward. your X attacks will be
magic and you do more damage. It was made so you don't need to hold freakin beads anymore (no hate on rosaries)
PVE: Max
OV: Max
Suju/Towers: Max
PVE: Max
OV: Max
Suju/Towers: Max
Finally, a must max skill.
This skill is probably the most important to master with your
avenger.
PVE: Max
OV: Max
Suju/Towers: Max
PVE: Max
OV: Max
Suju/Towers: Max
This skill serves two great purposes. It gives you the ability to dish out up to 3 devil strikes and it also gives you some HP steal on each hit. Be warned that during this move though you are super armored you will be stationary for a long time so plan accordingly. Towards endgame, you're only use for it
is to unleash Devil Strike. Also a
cool little trick: if you mash the hotkey you'll speed up the attack. It’s great for when you screwed up and just
want to GTFO of the way.
DS: Generates 6-8
points in gauge. You can do 3 Devil strikes total.
PVE: 10 or max
OV: 10
Suju/Towers: 10
PVE: 10 or max
OV: 10
Suju/Towers: 10
This skill has great uses in utility. It is a launch/push move that you can use to
align enemies and a great setup for Lucky Straight Punch to get into the center
of the mobs. Damage-wise, this is decent
and you'll most likely choose this or Spin Cutter depending on your
preference. Doesn't do Shadow Damage.
DS: Generate 8 points
on hit. You can do any move but can
probably only squeeze out 2 devil strikes.
PVE: 1 or max
OV: 1
Suju/Towers: 1
PVE: 1 or max
OV: 1
Suju/Towers: 1
Metamorphisis - Obtained
Alright boys and girls this is skill is a whole beast on its own. When you obtain a full demon gauge bar you can active it transforming you into a half demon state. While at this state your whole X-attack string is changed and you slowly lose your gauge per second. Where this skill shines is that any move you use you can spam your Devil Strike and it cost nothing. This move is a highly recommended boss killer move over your awakening as the damage output is significantly higher.
PVE: Already Maxed
OV: Already maxed
Suju/Towers: Already maxed
This skill is fun.
You shoot out your scythe, keep it there for a bit, then yo-yo it back
to you. If you launch an enemy and then
do spin cutter, they'll ride the scythe and take decent damage. You can actually control how long it stays
out by pressing the hotkey to bring it back.
the damage doesn't skill well after level 60 so its best to drop it completely or just 1 for utility
DS: Generate 16 points on hit. Can use any move and could probably get 3-4
strikes out
PVE: Max then 0,1 end game
OV: 1
Suju/Towers: 1
PVE: Max then 0,1 end game
OV: 1
Suju/Towers: 1
Your crucial buff to own
life. Basically this move works as a
formula. It'll take demon points (60
max) and convert them into intelligence and give you shadow damage. It is best to use this skill only when you
have 60 points. Otherwise you aren't
using it to its full potential. This
skill can still go through if you're interrupted. As long as you see your demon points go down,
you're good.
DS: Takes up a maximum of 60 points. Can let out 1 devil strike during the buff
PVE: Max
OV: Max
Suju/Towers: Max
A 360 degree move that immobilizes all enemies hit by
it. Massive damage along with the
ability to shoot out Demon Strike. This
skill owns life. Super armor on startup
and really low cooldown for this monster of a move.
DS: Generate 16
points on hit. Can let out numerous
strikes.
PVE: Max
OV: Max
Suju/Towers: Max
PVE: Max
OV: Max
Suju/Towers: Max
An amazing passive buff that on proc gives more damage and
movement speed. This is great for our
slow asses. On top of that if you end up
getting Painful Rapture, it gives you more bang for your buck (Actually this is
glitched. It doesn't reduce HP, it
actually takes more but it at least gives you bonus MP). Basically free damage. I'm down.
PVE: Max
OV: Max
Suju/Towers: Max
PVE: Max
OV: Max
Suju/Towers: Max
Oh, wrong picture?
Sorry, they look so damn similar.
Yes High Speed is essentially going Sonic the Hedgehog on someone’s
ass. A warning in advance, the startup
does take time getting used to and the steering could be a bit difficult at
first, but you'll love this move so much. e. Also when you get 1 point into its TP it allows you to slow down the speed by pressing the opposite directional key that you are moving
DS: Generate 20 points on hit. Can use as many strikes during the animation.
PVE: Max
OV: Max
Suju/Towers: Max
OV: Max
Suju/Towers: Max
PVE: Max
OV: Max
Suju/Towers: Max
Demonic Clutch - 50 SP
A terrific skill that holds enemies in place. Two large arms grab enemies then crushes them dealing big damage. This skill can be interrupted as it has no super armor so be warned. Due to its gather and high burst its max in most builds.
PVE: MaxOV: Max
Suju/Towers: Max
This is one of your ultimate skills. I don't really want to say anything else
other than how awesome it is. You
unleash two hits forward each doing damage and a finishing explosion if they
hit initially. This is the skill that
will make you frustrated if you don't have high hit rate.
DS: Generate 26 points on hit.
PVE: Max
OV: Max
Suju/Towers: Max
PVE: Max
OV: Max
Suju/Towers: Max
A crazy grab attack that just demolishes enemies. If you successfully grab an enemy, they are
raised above ground (Doesn't happen if the enemy is super armored or
ungrabbable) while immobilized while many crystals tear them apart. This skill is great for holding enemies for
your party members. Yes, it does suck
that the enemies are raised up in the air, but it is not that high so many
skills can still hit them. A must max
for all builds. 1 point in TP lowers down the orb so your party can attack.
DS: Generate 31 points
on hit. Can do many Devil Strike attacks
during the duration of the attack.\
PVE: Max
OV: Max
Suju/Towers: Max
PVE: Max
OV: Max
Suju/Towers: Max
The most badass transformation awakening in this game. Upon using this skill, you have 50 seconds to
just destroy everything in sight. Your
skills are as follows:
X: A 3 hit combo with the last one being a delayed uppercut.
C: A chargeable smash attack
<-
-> Z: Execution: your Grab move. Takes 90 Demon Gauge points to use. Works on ungrabbable enemies like how Grab Cannon
works on Grapplers.
Dash
X: A dash attack that hits just enough
upward to get your enemies stuck in an infinite combo if you time it
right. This moves did get nerfed since old Avengers spammed this to room clear.
Also to note you can now do all of your skills while in your transformation. They are different in set up and you can not do devil strikes no more. Due to this its preferable to use this skill to room clear, but save your demon gauge to do metamorphosis on the boss.
Also to note you can now do all of your skills while in your transformation. They are different in set up and you can not do devil strikes no more. Due to this its preferable to use this skill to room clear, but save your demon gauge to do metamorphosis on the boss.
DS: Generate points
upon hit. Take 90 points to do grab move.
PVE: Already Maxed... but come on you made an Avenger for this reason....
OV: Already Max
Suju/Towers: Already Max
PVE: Already Maxed... but come on you made an Avenger for this reason....
OV: Already Max
Suju/Towers: Already Max
A great complement towards your awakening. First off, it
helps fill up your Demon Gauge faster by adding 1-2 points more for each move
you have. Also, when you awaken it
increases the attack of all your moves by a pretty decent percent. The issue with this skill lies in its SP usage towards endgame (2nd awakening patch). You simply do not have enough SP to max all your crucial skills and this passive only affects awakening, which I explained prior is more of a room clear and not much of a heavy damage dealer anymore.
PVE: 1
OV: 1
Suju/Towers: 1
PVE: 1
OV: 1
Suju/Towers: 1
Unleash a portal from hell and shoot out souls at your
enemy. This move is a great distance
move and can be used while in your awakening.
One issue is that you have no super armor during it, so getting hit will
cancel the whole thing.
DS: Generate 26 points on hit. NO DEVIL STRIKE
PVE: Max
OV: Max
Suju/Towers: Max
PVE: Max
OV: Max
Suju/Towers: Max
Another Amazing move that you can use while in your awakening. Jump up into the air and drag enemies
into your circle before you come
crashing down. You do not have super
armor during start up so you be careful when casting.
DS: Generate 16 pts
on hit. NO DEVIL STRIKE
PVE: Max
OV: Max
Suju/Towers: Max
PVE: Max
OV: Max
Suju/Towers: Max
TP UPGRADES
These are a mixed bag so I'll only mention the ones that
make sense.
You will be using this skill all the time and its damage is
already so strong. This is a must max
for TP. Only costs 6.
PVE: Max
OV: Max
Suju/Towers: Max
PVE: Max
OV: Max
Suju/Towers: Max
This one depends on if you want to keep Furious Grab when
you're at a high level. You get more
damage and also some immobilization and vacuum but those effects have
decreased. Not recommended to max but
give it a try if you want to keep Furious Grab.
PVE: 0
OV: 0
Suju/Towers: 0
PVE: 0
OV: 0
Suju/Towers: 0
Ripper is a great skill that you'll do each time your
cooldown resets. It increases the attack
by 12% for each level for a total of 24%.
PVE: Max
OV: Max
Suju/Towers: Max
Similar to Ripper Upgrade.
12% increase per level. You will
love this skill so much you won’t even think twice about getting the upgrade. Also when you get a level of it the raise volume decreases allowing your party members to destroy whats captured
PVE: Max
OV: Max
Suju/Towers: Max
PVE: Max
OV: Max
Suju/Towers: Max
If you decided to get max Cure then you should get just 1
point to grant abnormal resistance to your party. Since we have an odd amount of TP, this will
most likely be your dump TP since most skills are even.
PVE: 0, 1
OV: 0, 1
Suju/Towers: 0,1
PVE: 0, 1
OV: 0, 1
Suju/Towers: 0,1
This is a questionable skill. If you like to stay in close quarters then
this skill is going to be used frequently.
Among this, Spin Cutter and High Speed, it is the most recommended.
PVE: Max
OV: Max
Suju/Towers: Max
PVE: Max
OV: Max
Suju/Towers: Max
This skill alone is more for utility but has decent damage
output. You'll get this skill if you
want to keep distance from your enemies and not be in close quarter combat.
PVE: 0
OV: 0
Suju/Towers: 0
I can see this one being a must max if you get the Chronicle
sets that boost the damage and hits of High Speed. Otherwise keep it at zero.
PVE: 1 or Max
OV: 1 or Max
Suju/Towers:1 or Max
For the quick version of what to get follow the builds
posted below
These are not all what I recommend. These are my opinions on many of the end game
weapons you'll encounter.
Scythes: The
Speed Weapons
Cutting Soul (70): Gives +6 to shadow damage, +2% to critical hit
and +1% hit rate. Also gives us skill
levels in Thorns of Protection and Ripper.
A good end game scythe to start with.
Spirit Harvester (70): The
magic seal scythe. If you want to roll
for stats, go for Smash or Armor Breaker to benefit the most out of it. If you're too lazy, for that then just get
some intelligence or magic critical hit and call it a day.
Scythe of Diabolus (60): The
infamous scythe that everyone talks about.
This scythe will give a 20% bonus to critical damage. That is pretty impressive if you can stack
enough magic critical hit. Also, because
it is a 60 pink, it will shine only if it’s reinforced to at least +12. If you don't want to sink that much money
into it, don't get it.
Scythe of Futility (60): A
procing scythe. Attack with a 10% chance
to reduce the enemy’s physical defense by 5k and their magic defense by
3k. Also, attacks with a 3% chance to
increase your intelligence by 6% for 20 seconds. This scythe is pretty much a Bremen for
you. It is more party-based since it
helps out physical party members and the intelligence boost is really nice
too. Stacks well with Ancient Elven Ring. Still needs to be heavily reinforced to do
any decent damage end game.
Corrupt Blood Smasher (65):
+1 Dark Authority, create an aura to increase strength by 30. When casting Smasher, increases your attack,
movement, and casting speeds by 3%, 3%, and 5% respectively for 4 seconds. 10%
chance on hit to bleed enemies (level 70 bleed). Decrease Dark Authority cooldown by 3
seconds. This is good burst scythe only
if you plan on getting some chronicle 3 gear to boost Dark Authority. Otherwise, the bleed proc doesn't mean much
for us and that Smasher boost is just silly to have. Still this is the highest pink scythe we have
in the game, so at least the damage is good.
Legacy: Poise Scythe of Salim
(65): Gives +1 to all priest
skills except special skills. Sounds nice,
but this is expensive as hell and the magic attack is too low. There are better choices out there.
Witch Hair (65): Attack with a 5% chance to summon a Burnt
Villager. I don't know what that is and
if you do get this drop please post online to show us all. I can't analyze the scythe's usefulness without
that, but that is the only thing going for it.
The attack on it is decent if reinforced.
Black Scythe of
Nilvas (50): Attack with a 3% chance to decrease the enemy's HP by
20% (1/3 to champions and 1/6 to hell monsters). This scythe is terrific in OV since that
takes down 10+ bars if it procs. We
don't proc as well as monks and the damage on this is low, so only get this for
procing purposes only.
Redeath: Scythe
of the Grim Reaper (55): Counter
attack strength +40%. Basically a Halgi
Scythe. Pretty cool stuff, but remember
Avengers don't have much super armor so you'll need to bring your own super
armor pots along. It also gives +2 to
Scythe Mastery, which is great.
Death Blossom
(55): +2 to Dark Authority, gives
a 7% magic critical aura, defeat an enemy with a 20% chance of healing the
party by 3%, and increase Dark Authority's crystal count by 4. This is a great weapon to have. If you pair this is Flow of Calamity
Chronicle 3 set you will be unstoppable.
This weapon has burst characters in mind. Still low attack, so needs to be reinforced
heavily.
Water Torture
Scythe (60): Inflict water damage, +8 to water damage, +1% hit rate,
+2 to Thorns of protection, and +2 to Dark Authority. This scythe was not meant for us and all Nexon
did was gives us 2 skills. We don't need
the water damage since we'll be working our ass off trying to stack shadow damage. Please don't get.
Scythe of
Tau'lune (65): 30% more
damage against beast enemies (not many end game), Attack with a 5% chance to
summon a random Tau for 40 seconds. +6%
strength for 60 seconds when attacking.
When Ripper is cast, you get +60 intelligence for 60 seconds. This scythe has some use but not much for
endgame. Because it is lvl 65, it will
scale the best for reinforcement. The
intelligence boost is nice, but you won’t need the beast damage bonus or the
strength.
Rosary: The
Power Weapons
Jataka (70): This rosary gives no skills to
Avengers. It is however the highest
damage you can get from a purple weapon.
Calabaza (70): A better option for Avengers since you
can roll your own stats. Definitely recommended
as a cheap end game weapon for burst damage.
Just reinforce to >11 and you're good.
Sinjang's Gift (55): Cast
with a 10% chance of increasing casting speed by 10% and increase intelligence
by 50 for 20 seconds. This is a bit low
level for the intelligence buff to make sense.
Probably not recommended for end game.
Cannibal Skull Rosary (60): Only benefit of this is 4% magic critical. We don't get any skills.
Rosary of Mercy (60): Respond to enemy attacks with a 100%
chance of increasing your magic attack by 3% for 20 seconds (stacks 10
times). This is a really good weapon to
have for end game. You'll have the
ability to do 30% more damage against enemies.
Just reinforce this well and you’re set.
Constance Beads (65): Cast with a 6% chance to increase
intelligence by 3% for 50 seconds.
Probably our best fit pink rosary for Avengers. It has a high magic attack to start with and
you can stack intelligence which if you have an Ancient Elven Ring will make
you have crazy high intelligence.
Definitely worth getting for rosary builds.
Dark Sky Orb
(55): +9 shadow damage, +10
light damage, light attack with a 2% chance of giving +15 light damage to the party
for 20 seconds, shadow attack with a 2% chance of giving +15 shadow damage to
party for 20 seconds, deal light attack with a 10% chance to inflict +1200
extra damage; this rosary is a mixed bag.
You can get 24 shadow damage (which is about 10% more damage) so it is
decent, especially if you're in a dark party.
Other than that not much is going for this rosary for Avengers.
Trigram
Divination Rosary (65): Only
useful thing for us is 5% chance on attack to plague an enemy. Don't know what that is, but if it's similar
to Delezie's plague then it would do major Debuffing. Also, it has very high magic attack.
Cross:
The odd weapon group. Its only gift is
giving skill bonuses.
Priest's Judgment (60): Gives us +2 to Echoes of Nothing and cast
with 5% chance to give +35 strength and +30 intelligence. The Echoes boost is very nice, but since the
magic attack is low and the intelligence boost and passive on the cross isn't
that high, this weapon isn't recommended.
Crux Fidelis (60): +2 Strike, +1 Thunder Mine, +1 Thorns
of Protection and +20% damage for light attacks. We don't do light attacks. And the skills, though nice, won’t make that
much of a difference.
Recovery Cross (65): +2 Cure, +1 Thorns of Protection, +1
Ripper. Good for OV only because of that
cure. Not worth getting for the skills.
Glimmer of Hope
(50): Weapon attack scales
with character level (+2% magic attack per level /+3% physical and magic
defense per level). In total that’s 140
more damage and 210 more defense, making the cross have a total of 627 magic
attack strength. This is lower than a
purple 70 scythe. Don't get.
Cross of the
Fallen Angel (50): +2 to Ripper,
cast with 4% chance of fire explosion on all enemies, cast with 4% chance to
cast dark thunderbolt on all enemies.
Since all our skills are casted this is pretty decent to proc. The ripper also adds a good bonus, but this cross
is more for LOLZ over anything else.
Impending
Punishment (55): +1 Wisdom Blessing,
+2 Echoes of Nothing, cast with 10% chance of increasing strength and spirit by
50 for 10 seconds, reduce cast time of High Speed by 2 seconds. This is a decent cross because of its bonus
in Echoes and making High Speed faster to summon. The spirit boost is helpful if you decided to
max spirit QP.
Wooyo's Cross
(60): Cast with a 5% chance
to give invincibility to entire party for 10 seconds at the cost of 10 Clear
Cube Fragments. A great OV weapon to
take with you and makes many of the rooms so much easier to deal with. You’re using this only to proc invincibility
then you switch to your main damage weapon to wreak havoc.
Redemption
Cross (60): +2 to Thorns of
Protection and +1 to Echoes of Nothing.
Good skills but low magic attack strength, so reinforcement is necessary
if you want to use this.
Dead Man's
Grave (65): +1 Ripper. Cast with a 5% chance to damage enemies at 3k
per second for 7 seconds. Cast with 5%
chance to increase attack speed and movement speed by 8%. Reduce Thunder Mine cooldown by 2
seconds. This cross is questionable
because though the procs are alright and the damage is mediocre, it still
doesn't scream Avenger.
Armor
Sinister Reaper Set (70): This set gets shadowed by a 70 magic
seal set and is only recommended if you have no money to roll for stats.
Heavy armor level 70 magic
sealed set: Recommended stats to
roll for are intelligence, intelligence aura, magic critical aura. Magic critical is the priority, then
intelligence.
Black Plague Set (68): I think of this set as the placeholder
for chronicle gear. It gives great perks,
but it is a pain to obtain. Better to
just run those OV levels with a magic sealed set.
Legacy Vulcan Set (60-65): This set if for the rich people out
there. It gives great intelligence boost
and +1 to Thorns of Protection and +2 to Dark Authority.
Space Ruler Set
(60): This set grants you the
ability to slow all enemies on the screen by procing. This is a very hard set to obtain and the
effects will not be as powerful as chronicle sets.
Chronicle 2 sets:
Chronicle 3 Sets:
All 6 sets are amazing as hell and gear towards different
play styles. But some tips on each set:
Maniacal Ruler: This set will justify maxing Shadow Render.
It also adds 55% damage to Devil Striker and reduced gauge consumption by 20%
which is awesome.
Flaming Devil Breath: This set if viable if you get the 9 piece set
for the changes to High Speed. Also 6
more dark crystals are amazing to have in combination with Death Blossom.
Dark Avenger: Don't be fooled by the Falling Soul effect. That’s
only 8-10 shadow damage, which isn't worth getting 6 pieces for. Plus the Furious Grab is still a mixed bag
for some.
Protection of Death: This makes Shadow Render worth maxing if you
get the 9 piece. Devil Strike gets a 50%
boost and 35% reduced gauge consumption.
The Echoes of Nothing boost is very good to get as well. One of the most recommended sets to go for.
Seething Thorn: Oh man, this set is BAMF. If you like High Speed, then you'll this
set. It makes you more powerful with two
procs. If you get all 9 pieces, your
High Speed will do 40% more damage, have a reduced cooldown by 50%, increase move
speed by 75%, reduce startup time by 50%, hit 4 more times, and move 40%
further. This thing is sexy.
Flow of Calamity -Destruction: This set is geared towards burst damage. It is highly recommended to use a rosary to
get more damage out. The 9 piece set is the
only one that boosts your EX actives so it’s definitely something to look
into. Falling Soul conversion rate is
nice, but too little of an amount (roughly 20-40 points on intelligence)
Non set Chron 2 Gear: You can never go wrong with Ripper,
Dark Authority and High Speed.
Non set Chron 3 Gear: Red Devil Strike is great to get. Other than that, any of your high level
moves.
Accessories
You'll mostly be aiming for Chronicles but there are certain
pieces that are stronger:
Bracelets
HeartNeck Mask (58): Reduce elemental resistance by 6 for
10 seconds. This is stackable (I believe
twice) and is great for dealing out heavy shadow damage.
Bracelet of Deadly Screams
(58): +7% magic and physical critical
hit chance. This is the easiest pink to
get since it’s a quest and it is actually highly recommended for end game,
especially if you go with Diabolus.
Soul Power of Phantom (64): 5% chance on attack to generate an
aura increasing intelligence by 36 for 20 seconds. This is an alright bracelet to get if you
randomly find it, but Screaming Bracelet is a much better investment.
Necklaces
Siev's Masterpiece - Proof of
Concept (55): The highest
recommended necklace to get. +12-18 shadow
damage (adjustable based on quality). A
must get for dark classes
Necklace of Deadly Screams
(58): +8% physical and magic damage. This a great necklace to get but it does not
stack with Smash or many other bonuses with the same effect.
Swift Necklace (65): +10% attack speed in dungeons and +3%
movement speed. A decent equip if you want to equip a rosary without the
drag.
Enhanced Titan Necklace
(65): Gives +61 base attack strength. Not as good for percent classes but it sure
helps out the awakening.
Yellow Dragon Pattern Necklace
(70): Gives +6 to all elemental
damage. A purchasable pink, so
something to look into if you need an alternative to Siev.
Soul Chaser
(55): +20% attack strength at
only the cost of 1 Spirit Crystal a minute.
This is definitely the best necklace to get
Brisingamen
(60): Gives 4% magic critical
hit and +3 to Ancient Memory. Both
skills are great if you use Diabolus and have Ancient Memory maxed.
Rings
Lala Miss Dragon (20): Physically attack with a 3% chance to
increase intelligence by 15% for 30 seconds.
Problem is if you use a scythe you'll be doing magic attacks, so this
can only be proced by other weapons.
Still though, 15% is a major boost.
Swirling Soul (55): Attack with a 5% chance to cast
camouflage on self and increase movement speed by 3%, attack speed by 3%, casting
speed by 5%, physical critical by 5%, and magic critical by 7% for 20
seconds. Recommended if you're using
Diabolus.
Black Pearl - Mist (55): Counter magic attack strength
+20%. I can see this viable for Thorns
of Protection, High Speed, Ripper and Dark Authority since these are the only
times you have SA the entire time.
Ancient Elven Ring (55): Magic Attack with a 6% chance to
increase intelligence by 9% for 30 seconds.
This doesn't give as high an intelligence boost as Lala, but it's easier
to proc and works on all your moves.
Definitely recommended for the convenience.
Enhanced Titan Ring (60): +53 base attack strength. Similar recommendation as the necklace.
Shining Mystic Ring (65): Physically attack with a 3% chance to
increase intelligence by 12% for 30
seconds.
Same as Lala and just as difficult to proc for Avengers. Also lower intelligence boost, so it’s not
really recommended.
Dark Spirit
Ring (50): +11 Shadow Damage
and a 20% chance to summon a Stalker when hit.
Great for stacking shadow damage.
Sub Equipment
Suju Exorcist Gloves(60), Blood
Curse Charm(65), Suju Exorcist Escort's Gloves(70), Moien's Slaughter Gloves (60), Teida Massacre (65) Saint Aura (60): These sub equipments all do the same
thing but increase magic attack.
Definitely a great equip to boost damage.
Secret of Awakening (60), White
Paper: Priest (65), Wise Fonazo - Priest (70):
These all give +1 to awakening which is great to swap to when
you're about to awaken. Equip one of
these, awaken, then equip any of the subs above to keep your damage. You won’t regret it.
Seal of Enlightenment: Avenger
(70): Gives +1 to Devil Strike
Upgrade. This is a pretty awesome TP
upgrade to have since you always unleash Devil Strike.
King's Secret Book - Doom
Guardian (60): +1 to Demonize and
+1 to Falling Soul
Ancient Wonder - Doom Guardian
(65): +1 to Demonize, High Speed
and Thorns.
Transcendence's
Real Intention - Doom Guardian (60): +2
Demonize and +2 Ripper
Floo's Spirited Seal (65): The 20% magic defense proc is too good
to pass up on if you can manage to get this.
Magic Stone
Elven Warrior's Medal - Avenger
(65): +1 Pandemonium
Iris's Memento
- Avenger (65): +1
Pandemonium +1 Disaster.
Stalker Tear (65), Pluto Crystal
(70), Sheyd's Tear, Dead Murker's Tear (65): +Shadow Damage in the following
order: 7-11, 10, 20-30, 36-45.
Enchantments
Necklace, Bracelet, Ring: shadow damage
Weapon, Top, Bottom: Magic attack
strength
Shoulder: magic critical hit
Shoes, Belt: spirit/evasion/vitality
Sub Equip: Anodron of Darkness
(obtained by Heaven medals)
Title: Zekes
Avatar and Emblems
Hair/Hat: intelligence w/intelligence emblems
Face/Torso: attack speed w/attack speed emblems
Top: Scythe Mastery,
Echoes of Nothing, Falling Soul or Devil Strike w/magic critical emblems and any
of the mentioned skills for Platinum
Bottom: HP or MP w/magic critical emblems
Waist: evasion w/hit
rate emblems
Shoes: movement speed w/hit rate emblems
Skin: Either
Aura: intelligence, attack speed, or magic critical emblems
Titles
Ozma’s Minion: Get this from turning in 7 Drill points to
Loton. Procs level 10 Bremen (-7284 magic defense). Great title to start out with.
Wonderland - Red Queen: This is one is all about that magic critical
buff that you get every 50 seconds.
Great when paired with Diabolus.
Apostle's Descendent: Cain:
Gives tons of good stuff but where it shines is procing to boost magic
critical damage by 20% on counterattack.
One of the best titles to get if using Diabolus.
Wonderland - Alice:
Mainly getting this to deal 50% more damage if proced.
Iron Scale Captain:
Mostly for the magic critical buff.
Creatures
Marbas: +20%
attack? Come on why wouldn't you want
that?
Luceas (evolved form of Aveas): -15 elemental resistance overskill.
Conclusion
Well there’s my rundown of
Avenger. In conclusion, Avenger is a
very fun character to play and I hope this guide makes it easier for you to
learn and master this class. Happy
Dungeon Fighting!
-DaBasch
Thank you for making this guide! I'm just getting back into DFO after a long break, and I'm even more excited to play after reading this guide for the new Priest subclass. I really enjoyed my physical Exorcist and the potential exists that the Avenger may be even better of a gameplay experience. :D
ReplyDeleteIt's both informative and informal, well done!